![]() Resellers are the place to go for more certainty. Also (as I'm a Max not a Maya user) the licensing might be different, though I believe it is pretty similar. ![]() Extensions are not as they contain new features which are not available without subscription (either kind). Remember - Service Packs are always available - they are patches (fixes). Pros and cons to all this - depends entirely on your requirements. If you have a project that will only be 2-4 months and don’t. ![]() We’ve found that, for many indie game makers, it just doesn’t make sense to pay the huge amount up front. Useful if you need extra seats in order to get a job out of the door without paying the full license price. For example, if you know you need to use Maya LT or Stingray every day for more than a year, you might find it less expensive over time to pay the full license up front. You can stop and start so if you bought it for 1 month, used it for the month then stopped you would not be able to use the s/ware (once that month is up) until you repurchase another subscription. This is the one which, if you fail to pay for next year, you will lose and not be able to regain.ĭesktop Subscription is pay to play. Maintenance Subscription is Yearly and allows access to Extensions, some pre-release features and access to the next release, so if you bought it now you would get 2017 (next April-ish) for "free". ![]() There are 2 subscriptions (yeah - we know.) ![]()
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